Increase the distance for full rate animations Vignette adjust from 0% (off) to 100% (default) Engine already HOR+ allow additional FOV
In the description, it says that enabling these "fixes" will:
<- can I enable this without causing a ban?
No issues with any other VR games while using VD.Can someone please clarify how to not get banned while trying to run Elden Ring in VR / 3D on the Oculus Quest 2?ġ) VORPX: I have VorpX and I would like to mess around with the settings to try to figure out how to get Elden Ring to run in 3D mode on my VR device (Quest 2 using Virtual Desktop).Ģ) FLAWLESS WIDESCREEN: Flawless Widescreen has some settings to fix some settings in Elden Ring to make it run better (e.g., for VR). Closed SteamVR because it’s technically not even needed to run…nope. I switched back and forth between VDs desktop and VR view a couple of times to see if it would fix itself, nope.
Then, if I open the SteamVR dashboard by pressing left controller menu button once, I would head-look movement, but only while the menu was open. I opened up the SteamVR dashboard and checked desktop mode, and I could see the stereotypic window there for MSFS…okay. When I was looking straight forward it looked like it was properly in VR mode, however it was like… The VR view confined to the space you would see when you’re in your headset in flatscreen mode… And the head-look was not working, so at soon as I turned my head I was like wait what, cause when I was looking straight ahead it looked like I was properly in VR mode. So I loaded up a flight quickly and it was really strange. The right eye being black and screen flipped upside down in the left eye was even in the menu. I’ve used VD in the past and iirc you don’t need to have SteamVR actually running to use VD but… Whatever figured I’d try it.Īnyway, loaded up msfs and switched it to VR mode in the menu and seemed to work there, which was farther than I was before. So I am in the VR view in terms of VD, cause you can double tap the left controller menu better to switch back and forth between “desktop” view and VR view, but using the desktop view widget from inside SteamVR. Then I opened SteamVR and just had it running in the black space dashboard, used the desktop view from within SteamVR and opened MSFS. I was trying to get it working again and changed the openxr back and forth a couple times.
No, no, and if the update 10 beta is something I need to manually op-in to, then no. When I enter VR mode in MSFS2020 while connecting with Virtual Desktop, after ensuring the OpenXR runtime is set to the SteamVR version instead of the Oculus version, my right eye is completely black (as if the screen for my right eye was just completely turned off) and the image on my left eye is flipped upside-down.Īny idea why this might be? I can’t figure it out. I find the image blacks are more black and the colors are more accurate with VD as opposed to Link. I can play just fine using Oculus Link / Air Link but I would prefer to use Virtual Desktop, as I use that for basically everything else. Whether it’s the joystick on my T16000M throttle (which is kinda broken), the hat, the hat on my joystick, or taking my hand off the joystick and using my mouse. It’s just too much of a nuisance and I can’t get used to it. So I’m trying to get back into MSFS2020 and I play in VR because I don’t have head-tracking and moving the camera in flat-screen is a complete dealbreaker with sims for me.